Congratulations To Fallout 4

One of the most anticipated games of the year recently came out.  Being a fan of the Fallout Series and the Elder Scroll Series I was expecting quite a bit from Fallout 4.  This I believe is the only game Bethesda made using the full power of Xbox One.  First impressions I was a little disappointed.  Like many said previously the graphics are a bit lacking.  I only thought about this until I began fighting.  The fighting mechanics and over all enemy AI is so perfectly done.  The only thing better is the gun play which rivals anything Call of Duty has come out with.  From what I have played this has been the guns:

Fallout 3: No aiming just zoomed in hip fire.  Only way to hit your target was to use vats every single shot.

Fallout New Vegas:  Stepped up a little bit allowing you to aim using the sites, but still did not feel real at all.  The mechanics were clunky the guns didn’t feel or look real.

Fallout 4: The gun in your hand is beautifully realistic.  Moving while aiming is no longer filled with glitches, but rather moves as smooth as Modern Warfare 2.  The gun modding is filled with realistic mods and when placing a mod on the gun acts completely different.

 

Making the guns would have been enough, but Bethesda really developed exciting combat.  Having Behemoth or Deathclaw barreling down on your while your in this power suit firing a mini gun or rocket launcher really gets the blood flowing.  The boss enemies (ones you usually choose to run from) are incredibly difficult.  Once you think you really have enough weapons and armor to destroy anything in the game one of these will cross your path and that idea flies out the window.  Another good change which significantly differs from the predecessors is the amount of low enemies in an area.  I found myself cussing out the TV on one of the first missions.  The mission was to simply go clear out the first raider building.  Upon reaching the building I killed 5 or 6 and a turret, but when I walked in they started coming from all directions.  Running backwards throwing grenades and molotov cocktails was not enough.  I would kill 10 and the next room would have double that. This is the first Bethesda game I had to turn the difficulty down just to continue the missions.  To me this means that this game will be worth slowly raising the difficulty and playing it over and over.

 

Another great change that they implemented and in my mind puts this in the front of any game Bethesda has ever created it the dynamic town building.  There are very few towns which are pre built and ready.  For the most part it is your job as one of the minute men to go from town to town help the people so they join you and build the city up.  As your towns grow they become a more likely target for raiders.  When you bounce in between your towns don’t be surprised if you have to push back a couple attacks.

 

There is so much more I wish I had time to cover in this little review of the game.  They did so unbelievably well.  I feel leaving with the best note would be good.  The true success of this game and all of the series is the game length.  I am about twenty hours in and I have not even begun to scratch the surface.  They did fantastic making an immense game which feels real enough to make you want to spend day after day in their little virtual world.  I must say great job Bethesda!!